Wednesday, March 25, 2009

Changes to official Belprin's Hold

in page 207 of the Forgotten Realms Campaign guide, they listed Belprin's Hold as a Keep. In our version, Belprin's hold is a mountain Range from the B in Belprin's Hold on map page 201 and following the words Belprin's Hold and curves down south until it touches the N in word Swordlands.

Belprin's Hold is a mountain range that serves as a natural border between Eskorn and Swordlands. It is a land where the dwarves and giants, as well as few small frontier villages of very hardy humans.

At the south edge of the mountain range(of Belprin's Hold), near the bend of the north-east-most tributary of the Sword River was Belprin's Gate, the dwarven city that was just destroyed. To the east and north are foothills and forest infested with monsters - trolls, gnolls, goblins and orcs.

Belprin's Gate served as the trading post to a dwindling dwarven kingdom, that existed when the land was still Maztica. Being deep underground, some of the Belprin dwarves survived the continent transposing/switching places with Maztica.

There were 7 cities in Belprin's hold including Belprin's Gate (so now 6), as well as numerous smaller fort-towns/mines of less than 200. The largest of which is Belprin's Hold, a dwarven city of 4500. There's only one good way though the mountains, and that path was destroyed by the lava. Until the lava cools and the ways are rebuilt, the refugees are stuck on this side of the mountain, unless they take a boat all the way around to Aldreth then up to Stormhelm, then travel on foot from there south into the north side of the mountain range.

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